![]() While the Xbox One X hoped to deliver 4K resolution at 60 FPS, later years would expose several hardware limitations, with many graphically demanding releases settling at just 30 FPS. But refreshing the outputted image more frequently asks more from the system, pushing intensive titles to compromise with lower framerates. The higher the framerate, the more frames outputted to your display each second, resulting in more fluid and responsive gameplay. Next-generation Xbox hardware has seen games targeting higher framerates than ever before, with titles frequently hitting 60 FPS and 120 FPS. ![]() Whereas one title may have targeted 30 frames per second (FPS) on Xbox One consoles, FPS Boost tweaks it to run at 60 FPS on Xbox Series X and Series S consoles. This trickery alters how games play with no developer input or code changes, unbinding titles from their previous locked framerates. ![]() With the arrival of Xbox Series X and Series S, Microsoft debuted FPS Boost, a new system-level feature designed to bolster performance across backward-compatible titles.
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